Gamification

  • User: A registered person who uses the system.
  • Character: The gamified representation of the user, with level, statistics, and resources.
  • Statistics: Numerical attributes of the character (strength, constitution, intelligence, maximum health, maximum mana).
  • Experience Points (XP): Accumulated value that determines progression.
  • Level: The character’s progression state determined by XP.
  • Health Points (HP): Resource representing the character’s health.
  • Mana: Resource used to cast spells.
  • Progression: The set of rules governing growth and advancement.
  • Level Up: Event that increases the character’s level.
  • Bonus: Temporary or permanent increase to statistics.

Habit

  • Habit: A recurring commitment defined by the user.
  • Frequency: Time-based rule that determines when a habit must be completed.
  • Difficulty: Parameter that influences the amount of XP gained.
  • Tag: Categorical label associated with a habit.
  • Completion: Action indicating that the habit has been fulfilled.
  • Missed Completion: Event indicating that the habit was not completed within the expected timeframe.
  • Penalty: Loss of HP caused by a missed completion.
  • Habit Plan: The set of active habits of a user.

Reminder

  • Reminder: Scheduled notification associated with a habit.
  • Schedule: Time configuration that determines when to send a reminder.
  • Notification: Message sent to the user to remind them of a habit.

Shop & Inventory

  • Item: Entity purchasable in the shop.
  • Consumable: Item with an immediate effect (HP healing, mana restoration).
  • Equipment: Item that provides bonuses while equipped.
  • Inventory: Collection of owned items.
  • Equip: Action of activating an item.
  • In-Game Currency: Resource used to purchase items.
  • Catalog: Set of items available in the shop.

Guild

  • Guild: Group of users who collaborate.
  • Guild Member: User belonging to a guild.
  • Role: Permission level within the guild (leader, officer, member).
  • Invitation: Request to join a guild.
  • Membership: State that binds a user to a guild.

Messaging

  • Guild Chat: Communication channel among guild members.
  • Message: Text communication sent in the chat.
  • Message History: Archive of past communications.

Combat

  • Boss Fight: Cooperative event against a boss.
  • Boss: Entity with its own HP to be defeated.
  • Attack: Action that deals damage.
  • Spell: Special action that consumes mana.
  • Damage: Value subtracted from the target’s HP.
  • Effect: Temporary modification applied during combat.
  • Combat Reward: Prize obtained upon victory.

Quest

  • Quest: Challenge composed of a set of habits.
  • Public Quest: Challenge open to all users.
  • Guild Quest: Challenge reserved for guild members.
  • Quest Participation: Act of joining a quest.
  • Quest Progress: Advancement state toward objectives.
  • Quest Reward: Prize obtained upon completion.